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    Iodised

    EXPERT BUILDER
    Member
    i think AH tax should be relitavely small. But the /sellall taxes to scale really well. But the people that grind the most should deserve to earn the most money. at the end of the day, no one likes taxes and the rich would cry about them so i doubt they would implement it

    I dont really think taxes on /selalll will work that well as its the same as lowering the price of high level crafting and high level loot
     

    Someone12345

    MINING MASTER
    Member
    Maybe a rising /sell tax as you earn more money based on island level? The more money you earn after a certain point, the higher the % the tax is until like a cap of 20%. Would be pretty punishing to grindy players, but what are your thoughts on this?
     

    Iodised

    EXPERT BUILDER
    Member
    What about a /sellall limit. similar to farming limits. the more you sell the limit increases and pass the limit you get taxed on selling goods which would scale with is level or smth
     

    DarkStarZo

    EXPERT BUILDER
    Member
    I think that if it's for the betterment of the game as a whole. That most people would see that and be accepting of positive changes such as a proposed taxation system.
     

    DarkStarZo

    EXPERT BUILDER
    Member
    Please Add Eperls they would be so good for warzone.
    E pearls are tricky, they also can be laggy on multiplayer servers. There also needs to be a way to obtain them, so then you're adding an Enderman Spawner or an item to a shop or a new recipe book because it is a Skyblock server.
     

    P46

    SKY RECRUIT
    Member
    mob arena, gamble drink bottles example: 10k that has a 50/50 win rate, 100k 45/55 win rate, 500k 40/60 win rate, 1 mil 35/65 win rate, parkour with 3 difficulties example: easy - 10%+ profit —- course: 4 1 block jumps, 1 2 block jump, 2 3 block jumps and 1 4 block jump (you can’t bring
     

    mindblaster007

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    Fun suggestion!!! A Monthly ‘Season Pass’ that costs stars to unlock cosmetics and other items like Star Notes or challenge passes. It would be cheap to buy this said ‘Season Pass’ but you could also skip a tier for a reasonable but expensive amount of stars.

    Another cool thing that Stars could be used for, are buying cosmetics and mob stands to make cool scenes on your island to make them unique.

    Stars could also be used to unlock special quests/missions/challenges that could unlock cosmetics that are rare, special, and almost unseen.
     

    ItsNotSlayer

    EXPERT BUILDER
    Member
    Heres an Idea, Make a dungeon that requires you to have 8 ender portals (create a cool name for a key) and then make it so you have to buy these from an npc in game. These would cost 100m each and each person doing the dungeon would need there own key. This means for a 10 man team to do the dungeon it will require 8 bil. Then when the dungeon is complete make the reward the following, Sharp 5, Prot 5, fortune 4, eff 6, looting 4,booster, ranks etc. you could add more to the loot tables as updates roll out. This makes money go towards enchants that can help grinding and wzing which wont necessarily make more money instead will make people stronger in wz for when koth comes around.
     

    CMMDiamondz

    SUPREME SLAYER
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    Yes, you do earn more money based on island level, but also everything like upgrades, etc., are exponentially more expensive as you go further, and I feel like I'm having to work harder than ever to keep up as well. So, it seems like you want to punish people who work really hard to earn higher island levels, by making it less worth the effort & time to get there.

    Maybe a rising /sell tax as you earn more money based on island level? The more money you earn after a certain point, the higher the % the tax is until like a cap of 20%. Would be pretty punishing to grindy players, but what are your thoughts on this?
     

    Ljcraft

    BOUNTY HUNTER
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    The point im trying to make is that top players have snowballed so hard into the late game that there is really nothing stopping them besides their IRL schedule.
    and? most servers have people who snowball their game fairly fast and gets ahead. i do agree that the economy might be a tad broken, but when you first get higher levels etc, you get money way faster. Everyone had the ability to get ahead from start as long as you had a big enough team.
     

    Ljcraft

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    Maybe a rising /sell tax as you earn more money based on island level? The more money you earn after a certain point, the higher the % the tax is until like a cap of 20%. Would be pretty punishing to grindy players, but what are your thoughts on this?
    Don't think that would work as people could just have an alt on an island level 1 and had that person sell all their stuff for no tax..
     

    Someone12345

    MINING MASTER
    Member
    Yes, you do earn more money based on island level, but also everything like upgrades, etc., are exponentially more expensive as you go further, and I feel like I'm having to work harder than ever to keep up as well. So, it seems like you want to punish people who work really hard to earn higher island levels, by making it less worth the effort & time to get there.
    Can you explain your thinking as to how my suggestion would be very hindering to high level players? I think the money cap before the tax begins could increase based on island level. At island level 27, maybe the softcap begins at around 400 mil? What are your thoughts? No need to be toxic.
     

    Ljcraft

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    Can you explain your thinking as to how my suggestion would be very hindering to high level players? I think the money cap before the tax begins could increase based on island level. At island level 27, maybe the softcap begins at around 400 mil? What are your thoughts? No need to be toxic.
    tax based on island level won't work. too easy for people to change over to level 1 island/using alts etc..
     

    Ljcraft

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    Lol what if alts were banned. Lower island levels would reach the beginning of the soft cap pretty quickly anyway.
    Alts are not going to get banned, if they don't are doing anything malicious etc. If they would ban alts i would assume that 500 players could have up towards 50000 alts, so yeah no which would take hours upon hours and end up in many bans on not-alts. And if the first alt reach the soft cap, they can just make a new one. There are people out there having hundreds of alts. Would be nice to have some sort of cap based on level, but there's soo many ways to bypass it
     

    Cactoos

    BOUNTY HUNTER
    Member
    Alts are not going to get banned, if they don't are doing anything malicious etc. If they would ban alts i would assume that 500 players could have up towards 50000 alts, so yeah no which would take hours upon hours and end up in many bans on not-alts. And if the first alt reach the soft cap, they can just make a new one. There are people out there having hundreds of alts. Would be nice to have some sort of cap based on level, but there's soo many ways to bypass it
    Alts, are kinda OP though, People just afk with them, and get so much money, I do wish they could find some way to get past it, like an IP thingy
     
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